Struct ahash::RandomState [−][src]
pub struct RandomState { /* fields omitted */ }
Expand description
Implementations
Use randomly generated keys
Allows for supplying seeds, but each time it is called the resulting state will be different. This is done using a static counter, so it can safely be used with a fixed keys.
Allows for explicitly setting the seeds to used.
Trait Implementations
Constructs a new AHasher with keys based on this RandomState object. This means that two different RandomStates will will generate AHashers that will return different hashcodes, but Hashers created from the same BuildHasher will generate the same hashes for the same input data.
Examples
use ahash::{AHasher, RandomState};
use std::hash::{Hasher, BuildHasher};
let build_hasher = RandomState::new();
let mut hasher_1 = build_hasher.build_hasher();
let mut hasher_2 = build_hasher.build_hasher();
hasher_1.write_u32(1234);
hasher_2.write_u32(1234);
assert_eq!(hasher_1.finish(), hasher_2.finish());
let other_build_hasher = RandomState::new();
let mut different_hasher = other_build_hasher.build_hasher();
different_hasher.write_u32(1234);
assert_ne!(different_hasher.finish(), hasher_1.finish());
Auto Trait Implementations
impl RefUnwindSafe for RandomState
impl Send for RandomState
impl Sync for RandomState
impl Unpin for RandomState
impl UnwindSafe for RandomState
Blanket Implementations
Mutably borrows from an owned value. Read more