Struct faucon_emu::memory::Tlb [−][src]
pub struct Tlb { /* fields omitted */ }
Expand description
The Falcon Translation Lookaside Buffer for mapping code pages in memory.
It consists of multiple TlbEntry
s, each representing one physical page.
The valid virtual address range is defined as 0..(1 << (UC_CAPS2 >> 16 & 0xF)) * 0x100
and whenever such an address is accessed, the TLB searches for a corresponding
entry. If there is more than one match or no match at all, it is considered an
error and a trap should be generated by the CPU.
Implementations
Gets a mutable reference to the TlbEntry
that corresponds to the given
physical address.
Translates a virtual address to a physical address.
Finds a TlbEntry
that corresponds to the given virtual address
and returns a reference to it.
If a page fault occurs, a LookupError
is returned.
In case the page is found, a (page_index, entry)
constellation is
returned, where page_index
denotes the physical page index and entry
the TlbEntry
that was found.
Finds a TlbEntry
that corresponds to the given virtual address
and builds a result value in the following format:
- Bits 0:7 - physical page index
- Bits 8:23 - 0
- Bits 24:26 - flags, ORed across all matches
- Bit 30 - Set if multiple pages were hit
- Bit 31 - Set if no pages were hit
The above format is generated by VTLB operations on the hardware and thus, this method is used to emulate its behavior in instructions.
Finds a TlbEntry
that corresponds to the given virtual address
and returns a mutable reference to it.
If a page fault occurs, a LookupError
is returned.
In case the page is found, a (page_index, entry)
constellation is
returned, where page_index
denotes the physical page index and entry
the TlbEntry
that was found.
Auto Trait Implementations
impl RefUnwindSafe for Tlb
impl UnwindSafe for Tlb
Blanket Implementations
Mutably borrows from an owned value. Read more
Set the foreground color generically Read more
Set the background color generically. Read more
Change the foreground color to black
Change the background color to black
Change the foreground color to red
Change the background color to red
Change the foreground color to green
Change the background color to green
Change the foreground color to yellow
Change the background color to yellow
Change the foreground color to blue
Change the background color to blue
Change the foreground color to magenta
Change the background color to magenta
Change the foreground color to purple
Change the background color to purple
Change the foreground color to cyan
Change the background color to cyan
Change the foreground color to white
Change the background color to white
Change the foreground color to the terminal default
Change the background color to the terminal default
Change the foreground color to bright black
Change the background color to bright black
Change the foreground color to bright red
Change the background color to bright red
Change the foreground color to bright green
Change the background color to bright green
Change the foreground color to bright yellow
Change the background color to bright yellow
Change the foreground color to bright blue
Change the background color to bright blue
Change the foreground color to bright magenta
Change the background color to bright magenta
Change the foreground color to bright purple
Change the background color to bright purple
Change the foreground color to bright cyan
Change the background color to bright cyan
Change the foreground color to bright white
Change the background color to bright white
Make the text bold
Make the text dim
Make the text italicized
Make the text italicized
Make the text blink
Make the text blink (but fast!)
Swap the foreground and background colors
Hide the text
Cross out the text
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self> where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self> where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either OwoColorize::fg
or
a color-specific method, such as OwoColorize::green
, Read more
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self> where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self> where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either OwoColorize::bg
or
a color-specific method, such as OwoColorize::on_yellow
, Read more
fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
Sets the foreground color to an RGB value.
Sets the background color to an RGB value.